lq-12 / 1.0
lq-12 1.0: more room for the music
Playable pads, a clearer sampling workflow and a new €9 price. Here is what has changed.
Darren’s development journal
I’m designing and building lowquo one instrument at a time. These are my notes on what I changed, what I got wrong and what I’m still trying to work out.
read why I’m building lowquo on Medium →lq-12 / 1.0
Playable pads, a clearer sampling workflow and a new €9 price. Here is what has changed.
lq-12 / release
The first paid release brings the chop, sequence, process and resample workflow together on Apple Silicon and Intel Macs.
lq-12 / chopping
The code worked, but I had confused playable slices with positions in the sequencer. I’m separating them before 0.3 is finished.
lq-12 / interface
I removed the parts of the interface that repeated one another and made the keyboard hints change with what you are doing.
lq-12 / nearly ready
I’m using the full eight-track version for real sessions now and fixing the few moments that still slow an idea down.
lq-12 / tracks
I expanded the first sampler track into eight. That was the moment lq-12 started to feel like a groovebox rather than a demo.
modular workstation
A node-based environment for generative systems, with 41 pattern, synth, effect, modulation and I/O nodes.
ask about the project →spectral memory effect / 0.1
A stereo effect that holds the spectral trace of incoming audio, then lets it fade, smear or stay.
ask about the project →release updates
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